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	<title>Comments on: Extra Rewards for Tanks and Healers?</title>
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	<link>http://www.lethalshots.com/2010/01/13/extra-rewards-for-tanks-and-healers/</link>
	<description>Casual WoW at Its Best</description>
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		<title>By: Santyn</title>
		<link>http://www.lethalshots.com/2010/01/13/extra-rewards-for-tanks-and-healers/comment-page-1/#comment-1953</link>
		<dc:creator>Santyn</dc:creator>
		<pubDate>Thu, 14 Jan 2010 22:32:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.lethalshots.com/2010/01/13/extra-rewards-for-tanks-and-healers/#comment-1953</guid>
		<description>First off I&#039;m glad to see that you read my post. To be perfectly honest I wrote it with you as the intended audience. I don&#039;t really think it is going to haunt you you just happened to strike upon a topic of heated contention. And I do appreciate your apology concerning DPS.

I will concede that leveling as a tank or healer is slower, though I would not say more difficult. The added survivability would definitely make some things easier. The thing to remember though is that every class that can tank or heal also has a way to DPS, meaning they can DPS their way to level cap and then branch out into the alternatives.

As to being stressful? That is completely up to the player. I&#039;ve seen DPS wig out because they were told they needed to put out more. The role isn&#039;t inherently stressful, but a player can make it so. The same goes for tanking and healing. A player can have fun doing it or they can flip out over every little mistake. Granted, other players blaming a tank or healer can be a source of stress, ultimately causing people to avoid those roles, but that only happens it the tank/healer lets it stress them. /ignore is a wonderful thing.</description>
		<content:encoded><![CDATA[<p>First off I&#8217;m glad to see that you read my post. To be perfectly honest I wrote it with you as the intended audience. I don&#8217;t really think it is going to haunt you you just happened to strike upon a topic of heated contention. And I do appreciate your apology concerning DPS.</p>
<p>I will concede that leveling as a tank or healer is slower, though I would not say more difficult. The added survivability would definitely make some things easier. The thing to remember though is that every class that can tank or heal also has a way to DPS, meaning they can DPS their way to level cap and then branch out into the alternatives.</p>
<p>As to being stressful? That is completely up to the player. I&#8217;ve seen DPS wig out because they were told they needed to put out more. The role isn&#8217;t inherently stressful, but a player can make it so. The same goes for tanking and healing. A player can have fun doing it or they can flip out over every little mistake. Granted, other players blaming a tank or healer can be a source of stress, ultimately causing people to avoid those roles, but that only happens it the tank/healer lets it stress them. /ignore is a wonderful thing.</p>
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		<title>By: We Fly Spitfires</title>
		<link>http://www.lethalshots.com/2010/01/13/extra-rewards-for-tanks-and-healers/comment-page-1/#comment-1952</link>
		<dc:creator>We Fly Spitfires</dc:creator>
		<pubDate>Thu, 14 Jan 2010 20:06:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.lethalshots.com/2010/01/13/extra-rewards-for-tanks-and-healers/#comment-1952</guid>
		<description>Man, this guest post is going to haunt me to my grave :)

The post was wrong to margainalise DPS and to that I apologise. However, the concept of rewarding tanks or healers is still something worth investigating (and has certainly sparked a lot of serious thought and debate).

For instance, I think there&#039;s a good argument that leveling a tank or healer is certainly more time consuming than leveling a DPS class. Also, I think the roles are inherently more stressful. I know that&#039;s a very controversial point but I believe there&#039;s more pressure on the tank or healer to perform over the DPS. For example, if a group wipes, the tank or healer generally gets the blame rather than the DPS underperforming.

Anyway, some food for thought :)

Thanks for the excellent response!</description>
		<content:encoded><![CDATA[<p>Man, this guest post is going to haunt me to my grave <img src='http://www.lethalshots.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The post was wrong to margainalise DPS and to that I apologise. However, the concept of rewarding tanks or healers is still something worth investigating (and has certainly sparked a lot of serious thought and debate).</p>
<p>For instance, I think there&#8217;s a good argument that leveling a tank or healer is certainly more time consuming than leveling a DPS class. Also, I think the roles are inherently more stressful. I know that&#8217;s a very controversial point but I believe there&#8217;s more pressure on the tank or healer to perform over the DPS. For example, if a group wipes, the tank or healer generally gets the blame rather than the DPS underperforming.</p>
<p>Anyway, some food for thought <img src='http://www.lethalshots.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Thanks for the excellent response!</p>
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		<title>By: admon</title>
		<link>http://www.lethalshots.com/2010/01/13/extra-rewards-for-tanks-and-healers/comment-page-1/#comment-1951</link>
		<dc:creator>admon</dc:creator>
		<pubDate>Wed, 13 Jan 2010 22:09:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.lethalshots.com/2010/01/13/extra-rewards-for-tanks-and-healers/#comment-1951</guid>
		<description>one thing you probably should mention too is that tanks and healers already get rewarded by how quickly they can get groups.  

that completely makes up for the stress level in heroics.  In most heroics dps can slack off and still do well unless going after achievements, the tank cant do it quite as much (though they can to an extent depending on their gear).

in raids though, no one needs to be rewarded more than others.  the stress to be top dps is almost as high as the stress caused by tanking (its not equal, but its pretty close).

(note - i didnt include healing since i have no experience healing in heroics or raids, only tanking and dpsing)</description>
		<content:encoded><![CDATA[<p>one thing you probably should mention too is that tanks and healers already get rewarded by how quickly they can get groups.  </p>
<p>that completely makes up for the stress level in heroics.  In most heroics dps can slack off and still do well unless going after achievements, the tank cant do it quite as much (though they can to an extent depending on their gear).</p>
<p>in raids though, no one needs to be rewarded more than others.  the stress to be top dps is almost as high as the stress caused by tanking (its not equal, but its pretty close).</p>
<p>(note &#8211; i didnt include healing since i have no experience healing in heroics or raids, only tanking and dpsing)</p>
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