12 Reasons Hunters Make the Best Lovers
by Santyn on Sep.21, 2008, under Hunter, Random
Matticus issued a challenge the other day, wanting to know what makes your class the best lover. Now we all know that Hunters are, but for the sake of argument I decided I should provide a few reasons.
- We Put Our Mark on You – Once we decide we want you, we hit you with our Hunter’s Mark. Now it’s just a matter of time until we have you.
- Furry Companions – Its a well known fact that chicks dig pets. And pets are a Hunter’s thing.
- Agility – Hunters stack agility for many reasons. We’ll leave it to your imagination how this works out in the bedroom.
- MQoSRDPS – Hunters specialize in one thing, Massive Quantities of Sustained Ranged Damage Per Second. Which only makes sense since we are even better at providing Massive Sustained Quantities of Lovin’.
- Make it Last – When a Hunter is called on to perform for an extended period, he is prepared with Efficiency to help maximize his performance time.
- Instant Recovery – Even after an extended period of lovin’ when he is completely exhausted, all a Hunter has to do is pop Readiness and he is ready to go again.
- The Sweet Spot – A Hunter simply has to proc Expose Weakness and he immediately finds his companions most sensual areas for maximum pleasure.
- Get What We Want – When a Hunter wants to do something and their partner says no, all he has to do is hit them with Distracting Shot and proceed without any interference.
- Group Play – When a Hunter finds himself in a situation where he needs to please more than one, he just pops Multi-Shot and can take care of 3 at once.
- The Wild Side – When things get old and it’s time for some excitement, all a Hunter has to do is release The Best Within.
- Spontaneous – When the mood strikes, a Hunter might not be in the best spot to act on it. That is where his Resourcefulness kicks in, allowing him to find a suitable spot to let the love flow.
- Quick Exit – When things start getting too serious, all a Hunter has to do is Dis-Engage and slip out the door, safe to play another day.