Tuesday Thoughts
by Santyn on Jan.26, 2010, under Uncategorized
- Not much writing happening lately. Lots of ideas, just not a lot of time to write them. I’ll have to work on that.
- More raiding over the weekend. Picked up a new trinket and some new bracers in ICC-10, then proceeded to wipe repeatedly on Rotface. Ah, the joys of progression.
- Took my Hunter to an ToC-25 PuG last night. At one point I got low on ammo so I crafted up some more arrows in between fights (the epic ones from ICC). Almost immediately I got whispers from every other Hunter in the raid wanting arrows. Only one had his own mats though (i naturally made them for him). The others just expected me to give them away for free. Not likely.
- Though I don’t talk about it much, I have been playing the Auction House pretty heavy for a while now and have built up a rather respectable fortune. After a few weeks in ICC though and I think its time to look into spending it on some gear, namely the 264 boots and possibly leggings. ICC is a lot harder than ToC and any little extra I can bring will definitely help.
- Also from the ToC-25 PuG yesterday, no gear dropped for me but I uploaded the log to World of Logs, and guess who’s sitting pretty at the top spot and had 99.2% survivability for the whole raid? Makes a Hunter to feel good. Real good.
- I’ve been researching on re-itemizing my Shaman and I think I know the direction I’m going to go, but I’m not going to re-gem or anything until after he gets his Tier-10 shoulders and gloves, which should be by Thursday.
- My laptop died over the last week. The combination of hardware already on the verge of failure and a nasty virus it acquired from another PC I was trying to repair (a side business I have to earn a little extra cash). Lesson learned: USB stick sharing is like needle sharing, it spreads diseases. 1 This means I’m left with a laptop that won’t boot from a CD (hardware failure) and BSODs anytime I try to boot to the hard drive (caused by virus). Solution? I was wanting a new laptop anyway…
- This is the first virus I have ever encountered that spread itself to a USB stick and then to another PC. I wish I could tell you the name of it but I ended up having to wipe hard drives completely to remove it. ↩
Authenticating Your WoW
by Santyn on Jan.20, 2010, under Tools
Lately there has been some discussion popping up about Blizzard making Authenticators mandatory for all WoW account, notably two articles over at WoW.com. Reactions to the idea are pretty narrow: a person either loves it, hates it, or simply doesn’t care. While I am 100% behind the idea, there are valid arguments both for and against mandatory authentication.
The Case For
- Invulnerability – Outside of an act of pure stupidity (like leaving your Authenticator in a public place with your login info wrote on the back) your account becomes virtually impossible to hack once you have tied an Authenticator to it. While I’m sure there is still a way, the time and effort a hacker would have to spend make it non-profitable to even try.
- Cost – Lets face it, Authenticators are cheap. Blizzard is only charging $6.50 for the things with free shipping 1, and if you have an iPhone or iTouch you can get one for free by using the app. I suspect that Blizzard is selling them at cost and counting the time saved on account recovery as their profit. 2
- Simple – Once you have an Authenticator setting it up is a breeze. Takes 5 minutes, tops. After that there is simply one extra piece of info to enter when you login. Hell, it takes more time and effort to log into my banks website.
- Peace of Mind – While you may only pay $15 a month to play WoW, how many hours a month do you invest in your characters? I’m a more hardcore player and on average I spend about 20 to 25 hours a week playing WoW (actual play time and research). Hell, that’s a part time job. So think about it, is seven bucks really that steep to insure all of your invested time?
The Case Against
- Availability – Blizzard has had a hard time keeping Authenticators in stock and is regularly sold out the things. 3 Also, not everyone has an iPhone or iTouch. This can make it difficult to obtain an Authenticator.
- Cost – Yes, this point goes both ways. While they are cheap not everyone can afford an Authenticator. Think teenagers with little to no income or players who keep their subscription alive through time cards gifted by friends and family. Even the free app carries the overhead cost of owning an Apple product.
- Potential Hassle – Notice I said potential. If you ever lose your Authenticator (or forget to de-link it when upgrading the app) then you are sentenced to phoning Blizzard up to have it removed from your account. While not a big hassle, it could have you out of game for a day or two.
The primary complaint against mandatory authenticators is not actually having to use an Authenticator, but being required to obtain one. This is a very valid argument, but a near-perfect solution has already been mentioned: include an Authenticator with every copy of Cataclysm. This wouldn’t solve the issue completely since some players won’t purchase the next expansion, but it will put an Authenticator into the hands of the vast majority of players.
Even given the cons, I can see no reason not to use one, the benefits far outweigh the cost. If you don’t already have Authenticator, keep an eye out and purchase one as soon as you can.
- I know there are some shipping charges if you live outside the US, but you can’t really blame Blizzard for customs fees. ↩
- Think about it. They are giving the iPhone app away for free, so why would they be attempting to turn a profit on the hardware version. ↩
- This also demonstrates how wildly popular Authenticators are and supports them as a “Good Idea”. ↩
Tuesday Thoughts
by Santyn on Jan.19, 2010, under Tuesday Thoughts
Maintainence today, possibly even a patch even (conflicting sources, unable to verify either). Either way, another week has gone by. My thoughts on it:
- Not much raiding over the last week. Just the weekly three times and one venture into ICC as a healer, which did not end well. Two of the three healers on the run were alts (mine and another Hunter) and neither of us were really prepared for how healing intensive the Marrowgar encounter is.
- Randoms every day. Honestly I’m getting a little tired of them. It has gotten a little better since I cut back to one random a day per 80 (unless a guildie needs help of course).
- I jumped back into leveling my Paladin over the weekend. Decided to re-spec him to Prot, picked up a shield and one-hander off the AH, and jumped into the queue for low level randoms. So far it’s going pretty well. The XP is nice and I’ve already picked up several blues that are more suited to tanking.
- While my gear says I can heal in ICC, the above mentioned experience tells me otherwise. I need to work on my technique and maybe rework some gems and enchants. Some research will help with itemization problems, but the technique is going to be more difficult. Outside of raids, the best practice is going to be Heroic Halls of Reflection.
- I’ve been tanking heroics for about a month now and feel I have developed a pretty solid grasp on it. Now I want to move on to raids. I know it will be much more difficult, but I need to do it for the challenge.
- Back in real life, the wife and I took the kids out on a local Geocaching adventure yesterday. While the baby didn’t get much out of it (he slept the whole time), my four year old had the time of his life. It is definitely something we are going to have to do more often.
- Been playing with specs on my Hunter lately. Been specced Survival so long I can play it in my sleep. Now I’m trying to wrap my head around Marks.
That’s all I got, now give me yours.
Extra Rewards for Tanks and Healers?
by Santyn on Jan.13, 2010, under Opinions
A post by Larisa over at the Pink Pigtail Inn brought to my attention a debate floating around about whether or not tanks and healers should be given extra rewards as an incentive to try and solve the shortage of each. The whole discussion was spawned by a guest post by Gordon (of We Fly Spitfires) at World of Matticus and has been followed with articles from several blogs (check Larisa’s article, she linked them well so no need for me to do it again).
And you know what I think on the whole idea? Bullshit. Allow me to explain my reasoning though. Below is a direct quote of Gordon’s article with my thoughts, comments, and rebuttals between the paragraphs.
Tanks and healers are the most important classes for any group. Tanks set the pace of the group, the flow of experience and man the vanguard as they lead the team into battle. Healers mend the broken bones of their companions and keep the tanks a live – without the healers there could be no tanks and there could be no group. These are the two most important classes that exist in any MMORPG. But the DPS? They’re just meat in the room.
What Gordon forgets to take into account is that a group also requires DPS to progress. Simply because DPS are more plentiful does not make the job any less crucial and far more than just “meat in the room”. 1
Look at it in terms of supply and demand and stress and responsibility. Tanks and healers are in consistent short supply whereas DPS are a dime a dozen. And there’s a reason for that. Tanking isn’t easy and it comes with a lot of pressure and responsibility. Do it right and the group will sing your praises for days to come yet do it badly and you’re on the receiving end of every criticism and jibe. Healing is much the same and also comes with it’s own set of stresses and strains. If the tank dies who gets the blame? Not the DPS classes that didn’t burn the mob down fast enough but the healer who didn’t heal well enough. They carry the heart and soul of the party on their shoulders and all of the difficulties that come with that.
It’s a known fact that tanks and healers are in high demand. And yes, DPS are plentiful. But you can’t gloss over the fact that many DPS can barely faceroll out 1000 on the meter. Good DPS are just as rare as tanks and healers. Also, as DPS I’ve carried my fair share of sub-par tanks and healers though runs. It is amazing how shitty of a tank and/or healer you can run with if you can kill things fast enough. And while I can’t speak for Gordon, I know I have no problem calling out a DPS if they are the source of the problem.
And raiding? That’s even more stressful. Not only do we even already acknowledge the importance of tanks and healers in this situation. We have Main Tanks and even Main Healers but who’s ever heard of a Main DPS before? There’s a huge amount of pressure to do these jobs right. Sub-par DPS can join a raid (even if it’s not desirable) but sub-par tanks cannot tank one and poor healers cannot heal one.
I’m sorry, but that whole paragraph is riddled with inaccuracies and assumptions. Progression raiding is stressful on the whole group, not just the tanks and healers. Everyone has a job, and if one person fails the whole group goes down. Rogue missed an interrupt? Wipe. Not enough DPS to beat the enrage timer? Wipe. A mob not CCed properly? Wipe. See where I’m going with this? And as to the titles of “Main Tank” and “Main Healer”, Gordon is giving way too much prestige to a simple way of saying who tanks the boss, who tanks the adds, and who heals who. And I have heard of a “Main DPS”, but it is more commonly referred to as a Main Assist and is actually a quite important role when it is needed.
All of this stands to reason that tanks and healers should get bigger rewards than anyone else. I mean, it’s in our culture to reward those that do the most and work the hardest, right? Call it a Tank or Healer Bonus, and a well deserved one at that. They are more important and necessary than anyone else, rarer to find, and they’re jobs are a lot tougher and far more stressful. They’re like the mommas and papas of any group, bringing the necessary order and structure. Without a tank there is no group, without a healer there is no group. DPS can just be picked up randomly as required.
I’ve got nothing against DPS. It’s fun and there’s nothing wrong with that but they simply don’t deserve the equality of rewards. Tanks and healer should get a little something extra on the side (maybe a nice ‘Thank You Drop’ from the boss mobs they fell) because they have the hardest and most demanding jobs and are traditionally the slowest to level up (unless you turn them into DPS). They require the most effort and who can argue that as a result they should get the biggest rewards?
Again, full of inaccuracies and assumptions. Just because DPS are more plentiful does not mean they deserve less of a reward than tanks and healers. They are a key part of the group dynamic, the third node of the Holy Trinity if you will. Tanks and Healers with no DPS get nowhere. Gordon claims that healing and tanking are more difficult and stressful. Well, I’ll let you in a little secret: they’re not. I have three end game characters, a Hunter, Resto Shaman, and Death Knight tank. I have filled all three roles in both heroics and raids, and they all carry the same level of difficulty. Anyone can faceroll a DPS class, but you have to be good to earn your raid spot over the rest, paying attention to aggro management, crowd control, etc. Tanking and healing might have a steeper learning curve, but neither are too difficult once you have a little practice and a solid group of players.
Any class that can tank or heal can also DPS. It is a choice made by the player. No one is twisting their arm or holding them at gun point to play that role, they have freely chosen it for their own reasons. There is absolutely no reason to reward that choice other than to try and convince more players to tank or heal. But, while extra rewards may bribe players into filling those roles, it would only create more sub-par tanks and healers hoping to be carried by good DPS.
- Considering my main is a pure DPS class I found that statement rather offensive. ↩
Tuesday Thoughts
by Santyn on Jan.12, 2010, under Tuesday Thoughts
Another week, another raid reset. What’s on my mind?
- Icecrown Citadel raid over the weekend. I am now 4/? in ICC-10 on my Hunter.
- Got lucky in ICC and scored two upgrades: the Njordnar Bone Bow from Lady Deathwhisper and the Hauberk of a Thousand Cuts from Deathbringer Saurfang. And if everything goes well tonight and I can get a run for the weekly raid I will have just enough Frost Emblems to pick up two pieces of Tier 10 (the gloves and shoulders).
- Also on the gear front, my Death Knight now has four pieces of Tier 9 which rounds out his tanking set quite well (his DPS set is a whole other story) and I’ve managed everything I can get outside of raids for my Shaman’s Resto set and have started to pick up emblem gear for his Enhance set.
- I’ve all but dropped out of the glyph business. There has been so much competition and undercutting on my server right now that it isn’t even worth my time to post glyphs. I still have my inventory of glyphs sitting on bank alts, so there is a chance I may get back in that particular game at a later date once the market thins out some. Until then I’ll just keep raking in the gold other ways.
- Now that my toon’s main sets are pretty squared away I’ve began trying to put together their off-sets. The Shaman’s Enhance set mostly just needs gems and enchants, but I still need to farm some stuff for the Death Knight’s DPS set.
- The guild has started to run regular ToC-25 runs on Saturdays. While fun, it has also helped remind me why I like 10-man raids better. If only 25-man loot wasn’t so tempting…
Well, that’s all I got on my mind. What’s on yours?